Google’s streaming game platform Stadia has implications for 5G

Google made waves in the streaming video world last week when it unveiled its new cloud-based gaming platform Stadia. Users will be able to stream Stadia on a variety of connected devices, such as tablets, laptops and TVs, without needing a special game console. They can play the game with either existing controllers or Google’s own Stadia controller. In addition to the convenience of playing the game on more devices, a big benefit for users is that a cloud gaming service such as Stadia eliminates the need to download or acquire a hard copy of new releases. All updates will be handled in the cloud, and users can play the latest version of the game on demand. The only potential fly in the ointment is that the speed and latency of the streaming will vary dependent on the game player’s internet connection. Enter 5G Google says that its cloud servers will allow Stadia to stream games in 4K ultra-high definition resolution at 60 fps and, in the future, Google said it will be able to support 8K and higher than 120 fps. While most gamers, tethered to a gaming console, have relied on their wired internet connection, cloud gaming opens the door to more gaming over wireless connections. You might want to lay on the couch and play Stadia on your tablet, for instance.

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